Showing posts with label 2D Character Animation. Show all posts
Showing posts with label 2D Character Animation. Show all posts
Monday, 30 March 2015
2D ANIMATION
STRUCTURE
Flip Books
In this task we need to create the flip books about the 12 basic principle of animation. Flip books is create by using quality paper and a series of drawing that will animate by motion when change rapidly. Flip Books is not easy or not difficult to be done for but when you try to do it according to the basic principle it feel difficult and I faces the difficulties in creating the arc and times and also the squash and stretch. I need to understand and series of drawing in others paper before creating the flip books. I create my flip book using a A4 papers and also the small notebooks, then i divides the A4 papers into 4 and the notebooks into 2 sections. After that I staples it on the upper sides or where I want it to be drawing. In creating flipbooks we also faces the difficulties, if not enough amount of paper, the flip books will not move smoothly and the motion will become bad. So to creat a smoothly flipbooks we need a thick amounts of paper. When drawing in the flipbooks we also faces difficulties in maintaining the sizes of our drawing, because after we finish our drawing and when the drawing become unstable the animate drawing will look weird and we need to create it again. I also learn to create the flipbooks by looking and watching videos in youtube.
REFLECTIONS
by creating this flipbooks, I understand that creating an animation is difficult and not easy because we need to understand the concept and the basic that we learn to create a good animation that will attract the audience and also the smallest thing we done doesn't mean it easy to do.
2D ANIMATION
2D ANIMATION
Task: Movement
In this week we do some exercise or series of drawing that is for this task, such as:
1. Life Drawing
2. Fast Character Sketch
3. Fast Movie Sketch
4.Perspective
1.0 Life Drawing
In this task of drawing, we need to draw the action that our in front of us. We need to draw him or her in figure drawing and also drawing in one line. Doing the figure drawing is not very difficult for me because we already learn it in high school but when doing it really fat and in one single line to create the contour it make the exercise difficult. But after series of drawing my friends action I really had fun doing the fast drawing figure.
2.0 Fast Character Sketch
In this activity, we sit around the group and we need to draw the person that seated in front of us according to the time given. In the time given we need to draw and find something that represent our friends. This activity is fun and nerve wrecking because for example you need to to draw your friend in 5 minutes and you also need to find any symbol to represent them and for example, I draw Aisyah and her symbol is her shawl. Then we change around and the time also become more faster and we also need to draw how many line that been given on that time, for example we need to draw 10 line in 1 minute.
3.0 Perspective
In this activity, we learn about perspective. Perspective is a drawing that we make from one focus point we choose. I've done this in high school but now I need to really understand about the the focus point and where i want to put the focus point to create the perspective. I also faces difficulties of doing this activity because I didn't come to class because of three days sick leave so I learn about this task late than my friends but I try my best to understanding the concept of perspective and perspective is for simple because there not their but we are craetingthe focus point and the perspective.
2D ANIMATION
2D Animation
Storyline
Introduction
The story is about lives of
electrical appliances that stay at a huge mansion and rarely use by the human
there. Its change when the new rice cooker came (the main character) and his
name is Ric. There he meets with Grandpa Cook, Miss Blen, and Mister Fridge (the supporting character). He then say that
he cannot wait to serve his new owner. Then the electrical appliances told him
the truth that their master rarely use the electrical appliance because they
rarely didn’t eat at home.
Climax
Ric feel upset and ask why would the owner buy them if
the household didn’t use the electrical appliance. Then his predecessor told
him the reason and why the owner didn’t rarely use them anymore especially the
rice cooker. Grandpa Cook also telling Ric about the differences of the city
lifestyle and village where the in the city the family rarely eat together and
cooking together but in the village the mother and daughter will prepare the
food together and the feeling of family was in there. Miss Blen also telling
Ric nowadays the fast food restaurant is everywhere. People can the food easy,
fast, and affordable and the way they like to eat it. People also can get any
type food they want in one place such as Italian, Mexican, Chinese and others.
Ric feel that is unfairly toward the electrical appliances because there are
made to be functional and not as the souvenir or for decorating the kitchen.
Ending/Conclusion
Ric then meet another that feel unfair toward their owner
treatment that they want to protest they usage with the owner but Ric hold them
up that they use another way to tell the owner that the electrical appliance
want to be use and also the owner should to spend time with his family at home.
REFLECTION
Creating a storyline is not easy. You need to
understand the main character and also the supporting character to develop the
character to make it interesting.
Monday, 2 February 2015
2D CHARACTERS
DESIGN THE CHARACTER
The Life of Young Rice Cooker and Friends
In this task, we were told to make a character for our stories and designing our own character based on our culture and history. In this task I design a character based on rice cooker that Malaysian has use in their daily life. This lead to creating the story of the life of the young rice cooker and his friends. The character is Ric (modern rice cooker), Grandpa Cook (traditional rice cooker), Miss Blen (blender or food processor) and wise Mr Fridge (refrigerator) living in the big house of their rich owner.
I choose this type of story because I want to show that even inanimate object like electrical ware has feeling and talking to each other about their master. So this is my plot of stories.
INTRODUCTION
It started on a certain big house and entering toward the house where a maid pull out new rice cooker from the box and place him next to the old rice cooker. The young rice cooker or known as Ric feel excited to start his work with other appliances at the kitchen and meeting his ancestor, Grandpa Cook. He also make a new friend with beautiful and friendly Miss Blen and wise looking Mr Fridge. During his stay there, he feel weird because he rarely been used by the maid and Mr Fridge told him that the their owner rarely eating lunch at the house and this is why Grandpa Cook service end. He also about variety of his predecessor and ancestor and their history in people life.
CLIMAX
In this part, young Ric learn about reason why their owner doesn't eat at home and he feel angry because he feel that if their rarely use them why they want to buy them. Miss Blen answer his question by telling him that maybe become some of accessories in the house. Grandpa Cook told Ric about his story when he was young, when people still eating with the family and strengthens theirs bond while eating and cooking together. Grandpa Cook also feel disappointed about the way modern people lifestyles nowadays when family just meet briefly. Ric thoughts that his owner must be taught to feel the important of bonding with family and eating together at home and not making the useful appliances like a decoration at home. So, he make a strategy with main switch to stop the electricity.
CLOSURE
Their owner feel the difficulties when the electricity was shut down in the house and they need to use Grandpa Cook to cook the rice and the owner dream about Ric threatening him to stop treatin them like a decoration item and try to eat at home to strengthens his bond with his family and take care about their health.
ENDING
The story end by the happy look of their owner eating with his family and a little quotes about eating together at home and that inanimate thing also has feeling even though they are made by human.
Picture 1
One of example of my storyboard, taken by Alexis using phone camera.
Picture 2
Storyboard example, taken by Alexis using phone camera.
Picture 3
Character of my story. From left to right. Ric, Grandpa Cook, Miss Blen and Mr Fridge. Taken by Alexis using phone camera.
Picture 4 and 5
Solid drawing and structure of one of my characters. Taken by Alexis using phone camera.
REFLECTION
During doing this task, I learn many difficulties about creating a character and making the story and fitting the character in my story but I learn about it slowly and try to understand the way of making animation in simplest way that I can know.
Saturday, 31 January 2015
IMAGING FOR NARRATIVE AND STORYBOARDS
12 BASIC PRINCIPLES OF ANIMATION
1) Squash and stretch: Squash and
stretch is when an object changes shape based on some sort of impact or
movement. For example, when a hard rubber ball is thrown, it may hardly change
shape, but when a softer ball is thrown, it may change shape depending on the
force of the impact. Squash and stretch is used in animation to give it a more
realistic feel. For example, if in an animation, a character is punched in the
face, squash and stretch would be used to show the impact in the face, and it
would show the impact on the hand too.
2) Anticipation: Anticipation in
animation is the same as anticipation in real life. When a character is going
to kick a ball, the anticipation would be the character moving his foot back
before kicking the ball. Another example is a character preparing to run by
putting one foot behind its body, and getting lower to the ground. Anticipation
is used in animation to give the viewer a better understanding of the action
that is about to happen. For example, if there is an animation of baseball game
being played, the anticipation for the batter would be to move the bat behind
his head ready to swing. The anticipation of the pitcher would be to lift his
leg up and get ready to throw the ball.
3) Staging: Staging in
animation is when you make an idea clear to the audience. The idea could be an
action, a personality, an expression or a mood. The key point to staging is to
make sure you catch the viewer’s eye and that they are draw towards the idea that
is taking place. The animator must use different techniques to make sure the
viewer is looking at the right place at the right time. This could be something
as simple as moving the camera so that it focuses on the key event or idea
taking place.
4) Straight ahead action
and pose to pose: These
are two different approaches to the drawing process. The straight ahead action
in hand drawn animation is when the animator starts at the first drawing in the
scene and then draws frame after frame until they reach the end of the scene.
The pose to pose action is when the animator carefully plans out the animation,
and draws a sequence of poses. These are usually the starting pose, some poses
in the middle, and the final pose. Then that artist, another artist, or a
computer draws the inbetween frames. This is similar to key framing with
computer graphics, but it must be changed slightly since the inbetweens may be
too unpredictable.
5) Follow through and
overlapping action: Follow
through is the end part of an action. For example, when throwing a ball, the
hand continues to move after the ball is released. Overlapping is just starting
the second action before the first action is finished. This keeps the viewer
interested because there is no dead time between actions.
6) Slow in and Slow out: The principles
of slow in and slow out in animation is to make the animations look more
realistic. This is as simple as a ball bouncing. The ball starts out stationary
in your hand. Then when you let go it builds up speed until it hits the ground.
Then it would come back up slightly slower than when it went down. Then when it
reaches its maximum height it stops and repeats the process. Every time the
ball hits the floor or its maximum height it loses speed, so the ball would
eventually stop bouncing.
7) Arcs: An arc is used for an
action or movement. This could be moving your arm. You would have a key frame
at the beginning and at the end of the movement. The arc is the action in
between the two frames. This is usually used for characters but can also be
used on objects.
8) Secondary action: A secondary
action is an action that comes from another action. Secondary actions are used
to heighten interest in a scene, and to add a realistic complexity to the
animation. If the secondary action becomes more interesting than the main
action, then it is either the wrong choice for secondary action or it is staged
wrong.
9) Timing: Timing is an
important principle because it gives meaning to a movement. Timing can affect
how real a scene looks. Timing is used for characters feelings, and facial
expressions. For example, if a character is shocked, you should be able to tell
he is shocked because he should look shocked in his facial expressions right
after the shocking event has occurred. If the characters shock was delayed, and
the character didn't react until 5 or more seconds after the event, the scene
would not be realistic, and you could lose the viewer’s interest.
10) Exaggeration: Exaggeration is
used in animation to help the audience know for certain how a character is
feeling or acting. For example, if a character is angry in a scene, you could
make him furious, with his eyebrows down, and gritting his teeth. A scene has
components such as action, objects and emotion. Exaggerating all of these can
create an uneasy and unrealistic scene, so finding a balance of exaggeration is
important.
11) Solid Drawing: Solid Drawing is
used to make the main character or object stand out from the rest of the
animation. This is so the character does not blend in to the background, and so
that the character can easily stand out for the viewer. Solid Drawing is always
drawn on its own layer so that it can be animated more easily.
12) Appeal: Appeal in animation is the same as
acting in a film. The way the character or object looks, moves and interacts
with other characters has a large impact on the viewer and how much interest
they have in the animation. Usually, the more realistic the character the more
interest the viewer has.
This information taken from jordanwharton.wordpress.com/year-2/unit-67-3d-animation/12-principles-of-animation.
REFLECTION
From this information I learn new thing and revise back some of the basic principles in animation that I know and this help me to do the task and how to understand it function in making animation.
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